![[Research] Supporting Spatial Thinking in Augmented Reality Narrative: A Field Study](/assets/Supporting.3ec76d53_Zcq9Sr.png)
[Research] Supporting Spatial Thinking in Augmented Reality Narrative: A Field Study
This work is an evaluation of the StoryCreatAR tool kit with real authors, real narratives, and results from deploying that narrative as a public installation.
The GEM Lab team and I have been hard at work researching topics in Human Computer Interaction, Virtual & Augmented Reality, Space Syntax and more. Take a look at some of my recent work!
This work is an evaluation of the StoryCreatAR tool kit with real authors, real narratives, and results from deploying that narrative as a public installation.
MoveBox looks at using Azure Kinect / Kinect 2 to handle Motion Capture for the RocketBox library of virtual avatars. This project was led by Microsoft Research and I was pleased to collaborate with the EPIC group.
Story CreatAR is a tool that helps authors write immersive narratives for virtual reality.
This research demonstrates how Space Syntax can be used to create walkable AR experiences in any building or location.
This project, lead by Rowland Goddy-Worlu, focused on using recurrent ML architectures (LSTM based) for classifying hand-gestures associated with bead-weaving.